Each class requires different employment and housing needs, so you really have to keep your eye on all of them at once. Your population is divided into four parts: unskilled labourers, skilled labourers, executives, and elites. Balancing the three is as pivotal as it was in SimCity, but Cities XL makes things a little more complicated by throwing several different social classes at players. Residential is housing for your populace, commercial serves as retail outlets and lesiure locations, and industrial is obviously where your citizens go to work. For those who do not know what RCI is, it stands for residential, commercial, and industrial. The core “RCI” gameplay is of course present and plays center stage. Having so much control over building and road placement really helps give the city an organic feel, which is just the thing that city building sims needed. You can be so precise with where you want to set your buildings in Cities XL that it really is fantastic. Building placement is pixel perfect, replacing the grid-style placement system from SimCity. The result is fantastic, allowing cities in the game to look far more natural and less grid-like than what we’re used to in the SimCity series. You can lay them in any direction or shape that you desire. For starters, players have complete control over roads. Cities XL does give the player more freedom and control when placing things, however. As I said, it’s what we have all seen before and have done over and over in SimCity titles. Build a powerplant to power the city, construct industries so that your people can work, make sure the roads are sufficient for increasing volumes of traffic, and so forth. The game takes the city building formula popularized by SimCity and creates an experience that would be far more deserving of the SimCity title than Societies ever was. Click to enlarge.įirst off, Cities XL 2011 is good. The version I am about to review is Cities XL 2011, which will be the final version of the product considering Monte Cristo is now bankrupt and defunct. Things were eerily quiet for fans of city building sims for a while until a low profile developer known as Monte Cristo decided to take on the genre with Cities Unlimited, which later became Cities XL and, finally, Cities XL 2011. I figured that Societies probably drove a stake in the city building simulation genre, and it seemed like it did just that for a while. I still play it sometimes even to this day, but the thrill isn’t there and I never look forward to making vast cities in it. Gone were the days of epic city building experiences, replaced by a basic and shallow gameplay experience that literally let players make whatever kind of city they wished without any consequences.Īs a SimCity fanatic, I was pretty let down when Societies was released. Just as The Sims had been dumbed down and Spore failed to impress anyone beyond casual gamers, SimCity had now become a watered down version of it’s former self that lacked depth and soul. Fans of the SimCity franchise rejoiced as the game was released, but once it was in the hands of the public, everyone came to a horrible realization. “The new SimCity is everything you’d expect it to be and mo… Hey, wait a second!”Ī few years ago, SimCity Societies was released to end the drought of city building games.
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